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Blender 2.804/4/2023 Corner Angle: Weighted according to the angle each face makes at the vertex.Face Area: Weighted according to face area.The Weighting Mode says how to make a weighted average from the normals of the faces around a vertex: Add a Weighted Normal modifier to the object.These tools and the modifier offer more options for adjusting custom split normals.Īll of these tools and modifier only work if custom split normals are enabled, which you can do by checking the Auto Smooth option in the Mesh data properties, Normals section. Notably.Ĭustom Split Normal tools and a Weighted Normal modifier were added. While the majority of tools have been ported, there are some features which do not yet have support for multi-object editing, see: #54641.
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